Wireless Social Networking Expected to Produce $2.5 Trillion by 2020

by Chrissie on June 6, 2008

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By the year 2020, wireless social networking products, applications, components, services and advertising is expected to generate over $2.5 trillion in revenue, according to iSupply. The companies that can’t keep up, risk that chance of becoming extinct.

During the next ten years, as mobile devices such as smartphones become the main source for surfing the internet and viewing content, social networking will forge largely into the wireless realm, affording the type of instant connectivity consumers are craving and demanding.

Wireless social-networking products and applications will become essential-must-have’s for businesses and consumers.

“New intuitive applications enabled by innovative technologies introduced in the timeframe from 2009 to 2015 will excite users to the adoption of social networking and lead to major revenue growth in this area, said Derek Lidow, president and CEO at iSuppli.”

iSuppli examined social networking and found three different levels of user interaction: family and close friends; friends and shared interest groups. Users interact randomly – but when doing so, with intensity – through avatars, gaming and general information and updates. Users who share common likes and interests can communicate in ways that also help in business. The popularity of social networking in business – for virtual business, online collaboration etc. – is likely to help ignite the progression of mobile devices capable of handling content sharing and viewing.

By 2018, wireless devices will most likely become the chief means of accessing content, communicating and using applications and that is expected to globally change display industries.

Display technology, like that of touch screens, motion sensors and flexible displays, are expected to become more important while demands rise for specially integrated processors that combine high-performance, multi-threaded special purpose cores, iSuppli said. In order to succeed, the companies supplying core silicon supplies for wireless social networking devices will require more software engineers rather than hardware engineers – excess of both will be needed for optimum success.